Difference between revisions of "Cacheopoly"

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[[File:cacheopoly_icon.png|right]]
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[[File:CacheopolyBoard.png|600px|right|thumb|alt=Cacheopoly Board|The Game Board.]]
[[File:CacheopolyBoard.png|600px|left|thumb|alt=Cacheopoly Board|The Game Board.]]
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==Introduction==
 
There are a number of facets to the game of Cacheopoly. You move around the cacheopoly board by rolling a pair of virtual dice, which will generate a random pair of numbers each time you can make a roll. You will be automatically moved to a new location on the board depending on your roll or any benefit or penalty that may apply.
 
There are a number of facets to the game of Cacheopoly. You move around the cacheopoly board by rolling a pair of virtual dice, which will generate a random pair of numbers each time you can make a roll. You will be automatically moved to a new location on the board depending on your roll or any benefit or penalty that may apply.
  
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==Game Board Tiles==
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===Corner Squares===
 
The four corner squares will provide a penalty or benefit depending on which one you land on:  
 
The four corner squares will provide a penalty or benefit depending on which one you land on:  
  
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*Land on the DNF tile and suffer a DNF, score nothing but be sent straight to redemption without passing Go
 
*Land on the DNF tile and suffer a DNF, score nothing but be sent straight to redemption without passing Go
  
 
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===Hide/Find Tiles===
 
Other locations on the board have different requirements in order to claim that location and roll to move forward:
 
Other locations on the board have different requirements in order to claim that location and roll to move forward:
  
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===Colour Tiles===
 
Additionally there are 8 colour groups that relate to a set of tags at Geocaching Australia.
 
Additionally there are 8 colour groups that relate to a set of tags at Geocaching Australia.
  
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*You will be able to use the power of the My Query generator to narrow down geocaches in the the colour groups you may need to search for
 
*You will be able to use the power of the My Query generator to narrow down geocaches in the the colour groups you may need to search for
  
*A set of pre-made public queries are available, simply by clicking or tapping on the colour icon in the Game Information area
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*A set of pre-made public queries are available, simply by clicking or tapping on the colour icon in the Game Information area:
 
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[[File:CacheopolyQueries.png]]
 
*Cacheopoly tags will be added to the game on announcement and new locationless caches created and published after the announcement has been made will not be assigned a tag
 
*Cacheopoly tags will be added to the game on announcement and new locationless caches created and published after the announcement has been made will not be assigned a tag
  
 
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==Gameplay, Scoring and Prizes==
 
Your goal in Cacheopoly is to cacheopolise the number of points you gain throughout the game. A ladder is provided so you can gauge where you are on the ladder at any time. The higher your points the higher your position. Ladder positions will be calculated on points and prizes will be awarded accordingly.
 
Your goal in Cacheopoly is to cacheopolise the number of points you gain throughout the game. A ladder is provided so you can gauge where you are on the ladder at any time. The higher your points the higher your position. Ladder positions will be calculated on points and prizes will be awarded accordingly.
  

Revision as of 07:57, 1 December 2023

Cacheopoly Board
The Game Board.

Introduction

There are a number of facets to the game of Cacheopoly. You move around the cacheopoly board by rolling a pair of virtual dice, which will generate a random pair of numbers each time you can make a roll. You will be automatically moved to a new location on the board depending on your roll or any benefit or penalty that may apply.

Game Board Tiles

Corner Squares

The four corner squares will provide a penalty or benefit depending on which one you land on:

  • Pass or land on the Go tile and a receive 25 points
  • Land on the redemption tile to redeem a DNF and score 9 points
  • Land on the First To Find tile to score 16 points
  • Land on the DNF tile and suffer a DNF, score nothing but be sent straight to redemption without passing Go

Hide/Find Tiles

Other locations on the board have different requirements in order to claim that location and roll to move forward:


  • Hide or Find a dragonZone geocache matching the container to complete this quest

Points are awarded based on Terrain * Difficulty


  • Hide or Find a dragonZone geocache matching the difficulty to complete this quest

Points are awarded based on Terrain * Difficulty


  • Hide or Find a dragonZone geocache matching the terrain to complete this quest

Points are awarded based on Terrain * Difficulty


  • Hide a dragonZone geocache of any type, size, difficulty or terrain to complete this quest

Points are awarded based on Terrain * Difficulty


Colour Tiles

Additionally there are 8 colour groups that relate to a set of tags at Geocaching Australia.

  • Find these icons on locationless geocache pages to easily identify geocache targets

Points are awarded based on Terrain * Difficulty Find all caches in the same tile colour group and earn a bonus multiplier

  • You will be able to use the power of the My Query generator to narrow down geocaches in the the colour groups you may need to search for
  • A set of pre-made public queries are available, simply by clicking or tapping on the colour icon in the Game Information area:

CacheopolyQueries.png

  • Cacheopoly tags will be added to the game on announcement and new locationless caches created and published after the announcement has been made will not be assigned a tag

Gameplay, Scoring and Prizes

Your goal in Cacheopoly is to cacheopolise the number of points you gain throughout the game. A ladder is provided so you can gauge where you are on the ladder at any time. The higher your points the higher your position. Ladder positions will be calculated on points and prizes will be awarded accordingly.

There are prizes for finishing in certain places on the ladder, so even if you can't cacheopolise the points, your strategy may mean you can still claim a prize by being weaselly like a weasel. Prize positions will be 1st through to 10th (inclusive) and then every subsequent 5th position until the number of prizes has been exhausted. This could mean that some days position 90 is the highest winning position and other days where position 50 is the highest winning position. Prizes are dependent on the ladder positions being filled and your position on the ladder is based on your strategy.

  • Geocaches you claim for the game must meet the criteria and be listed at Geocaching Australia
  • Geocaches you claim for the game must be found (for a find tile) or hidden (for a hide tile) on or after the date on which you land on the tile
  • Each tile must be claimed against a geocache previously not found by you
  • Each tile must be claimed against a different geocache
  • The game tracking mechanism relies upon your honesty when making your claims. Players who continually log inaccurate information will be disqualified from the game
  • The game administrators decision is final and the game administrators reserve the right to delete any logs that are deemed not to have met the requirement
  • The games administrators reserve the right to provide clarifications to the rules at any point during the game