Geocaching Australia Development List

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This page lists the development ideas for Geocaching Australia

Get basic functionality going again

  • Bed-down cache listing and logging
  • Stabilise feed
  • Get swaggies working
  • Get mobile.geocaching.com.au working again

Search

  • Search by postcode
  • Advanced search/query/stats engine

Stats

  • Get stats working
  • Do little banner thing like Cached has set up
  • Precalculated distance matrix for more efficient distance based queries and clustering


Bonus functionality

  • Improve icons
  • Scheduled/forthcoming cache release (coords hidden until T-0)
  • combinations of "planned" lists, possibly based on mates (caches my mates are also planning)
  • Neighbours - similar to mates, but using cacher coords
  • What do my mates recommend?
  • User-friendly layout control of cache pages / logs (use BBCode?)
  • Improve cache ratings (including cache of the year)



Get sharing working

  • Individual GPX/RSS/KML/etc download of cache/swaggie/cacher (eg rss of cacher)
  • Moveable cache trails

Development environment

  • Version control system

- Site map - iCal feed for upcoming events/caches - Zip gpx files - wiki / faq / documentation - When logging a cache, allow a non-published note to the owner (sends PM?) - Show nearby unfound caches after logging - improves workflow - Automatic winners' page for finders - Cache attributes - Image hosting

Cache listings/Mapping - Store preferences - Expand Cacheway to Perth and other cities - Automaps embedded in secondary site pages - Area warnings, eg Lane Cove National Park - User correctable maps to improve quality


Hosted sites - Database-driven blogger which makes it easy to make websites - Aggregate comments to one page to make a community - Links into geodashing, confluence points, etc, not just secondary site - Autotext in comments, eg replace i! with i!, team names with links - Auto cross-links between stories (perhaps as part of autotext, prompting bloggers to comment on each other's stories) - Summarise comments across sites - Auto links to CheatiSearch/Planner in stories (just click an icon) - Auto-populate comment username

Stats - click on graphs to get extra detail - Cache(r) half life, plot decline in find frequency - Cache(r) find frequency. Straight, and vs diff/terr - team v location: where different teams are putting their caches. colours represent teams - terrain v difficulty: correlated as most people don't understand the difference? - terrain v location: urban are are easy terrain, the ones away are harder? - difficulty v location: opposite to above - team cache style profiles: terrain v location, coloured blob represents team. colour gets brighter/blob larger as teams plant more caches of that style. - hit/miss ratio v terrain, difficulty - time to first find v location, time: hypothesis is that ttff is small in sydney but large further out. other hypothsis is that average ttff has decreased significantly over the past 12 months - we used to do stats which showed cumulative team finds over time. interesting to see new teams starting later but their curve rising quicker than older teams. - team territorial analysis - thematic plot of where each team is usually active. for each team, assign (say) 5 points for a cache that they have laid, 2 points for a first find and 1 point for a normal find. then start shading areas based on the pointscore and see what you get. should be able to see odlid dave sitting down there in jannali, dogs up in hornsby, etc